When you die in Chronos: Before the Ashes, your character ages a year. Much like Remnant, the story isn’t all that interesting. There’s plenty of lore to be found and dialogue is fully voice-acted. Along the way, your player character, whose sex you choose at the start, has their arm mutated by a tree creature who gives them magic abilities to aid them in fighting the dragon. In order to fight the dragon, Chronos: Before the Ashes has you dispatch different guardians that live in three different places. You play as a person who is destined to slay a dragon for the supposed betterment of the world. This game’s setup is as standard as action-adventure games come. It should be noted that they’re incredibly different games though. There are World Stones, mentions of the Wards, and general stylistic similarities. This game is certainly similar to its successor in numerous ways. As that game ended up being much better known than its older sibling, Gunfire is making that connection more obvious this time around. More specifically, the original game created the world and Remnant came to fruition later. Chronos: Before the Ashes has a subtitle added to bill it as a prequel to Gunfire Games’ later title, Remnant: From the Ashes.
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